Jack Armstrong, tournament veteran and a member of The Age of Sigmar Faithful, joins me to talk about building the ultimate Demi-Gryph death-machine list. Proud of my newly painted Kroak, anyone have any ideas for magic themed bases that would fit? Just need to base my Enraged Tigrex inspired Carnosaur. Filip aka "Feci" Kozinec Holubice-Maggotkin of Nurgle: Pivo, plast a preclky: no: 180. 1x40 skinks with boltspitters and clubs, Balewind, geminids and quicksilver spears. This particular list is my own original list, however the idea is not mine. Press question mark to learn the rest of the keyboard shortcuts. The real MVPs, the OG backup mage. $25.50 $30.00. Aside from basing him, my first Seraphon mini is ready to rumble! Saurus Guards: 5 Move, 4+ Save, 10 Bravery, 1 Wound. Ill also have copies of the tournament packs so that you can see what the lists were designed to face. I did win a prize for best sportsman, which made me feel like a boss. 100% Upvoted. At this time, formation B is called into effect. Love the scratch build endless spells. They are usually the first thing I summon in because of how obnoxious to deal with they are. I went 1-4 though. Kroak is capable of holding down an objective and shoveling out mortal wounds as Saurus Guards back him up. spell which has no range limit. They will either never die and eat the opponents alive simply through survivability, or they will eat mortal wounds and get wiped out almost instantly. Celestial Deliverance has a casting value of 8 the first time it is attempted in a hero phase, a casting value of 9 the second time it is attempted in a hero phase, and a casting value of 10 the third time it is attempted in a hero phase. Allegiance: Seraphon - Constellation: Koatl's Claw Leaders Lord Kroak (320) - Spell: Stellar Tempest Saurus Astrolith Bearer (140) Tabletop Tournaments is an unofficial tournament resource. Very good way to power up models who are already hard to kill, makes for an excellent defensive line who will guard Lord Kroak for the majority of the game. Learn how your comment data is processed. The Vortex gives Kroak an additional spell slot and adds 1 to his save rolls, and the Cogs give Kroak an additional spell slot and allows him to re roll failed saves. These guys are easily the hardest hitting unit we have. From here, you cover half the map in reach of Celestial Deliverance. Seraphon: Wuppertaler Tabletop Gamers: no: 179. All trademarks and copyrights are the property of their respective owners. And MORE! The Astrolith Bearer, with the Balewind Vortex puts Kroaks Celestial Deliverances range up to 24. Weird lists that seem fun and ridiculous on paper that usually transfer poorly to table top play are my preferred style of list. Pretty decent offensive Battalion. Kroaknado can be kind of sketchy if theres a lot of unbinding and dispelling interaction happening, s range up to 24. To put that in perspective, a standard table is 48x 72, or 3,456 square inches. Wendy aka "WendyVV" Beesd- Allegiance: Seraphon - Constellation: Koatl's Claw Lord Kroak (320) - Spell: Stellar Tempest Saurus Astrolith Bearer (140) Tabletop Tournaments is an unofficial tournament resource. Kroak is capable of holding down an objective and shoveling out mortal wounds as. To read my list, check blog post #121. Eternity Wardens have an ability called, which allows them to absorb wounds and mortal wounds in place of. share. Each time the spell is successfully cast, pick up to 3 different enemy units within 10 of the caster and visible to them, and roll a dice for each unit you pick. Youll want to first target the enemies wizards, then their shooters and flyers, then any behemoths they may have, and finally the small battleline units. Movement speed doesnt mean a whole lot however, as I have Lords of Space and Time, as well as Great Rememberer as Allegiance Abilities, which allow me to pick up a unit and set it up again anywhere on the battlefield more than 9 from an enemy unit twice every hero phase. Tried out a desert colour scheme and I like it! Saurus Eternity Warden:5 Move, 4+ Save, 10 Bravery, 7 Wounds. Celestial Deliverance has a casting value of 8 the first time it is attempted in a hero phase, a casting value of 9 the second time it is attempted in a hero phase, and a casting value of 10 the third time it is attempted in a hero phase. Army List. Seraphon requires some finesse to play efficiently, but when put in the hands of an experienced player, they are truly something to be feared. It's been updated with some more detail on the skinks since, and also my list has been updated since. Adepticon Championships Top 21 Lists; The top 21 lists from the Adepticon Championships. On a 2+, that unit suffers D3 mortal wounds. They dont move very fast at all, thats why the Skinks get the extra movement from the Shadowstrike Battalion to get into the action fast. Share. Thank you! Razordon Hunting Pack NIB. Not to mention Kroak will be sitting 7 above the table, making him immune to any melee attacks unless the units fly or are behemoths. Turn one they cast Chronomantic Cogs for Kroaknado, from the Spell Lore one knows, which has a casting value of 6 and allows a friendly unit within 18 to re-roll hit rolls of 1 until my next hero phase, the other knows. 2020 reddit inc. All rights reserved. Seraphon if you plan to play a Saurus heavy list, or if you plan to run a Carnosaur or Troglodon, as even if you dont plan to use the other Saurus in the Box, the price difference is so small its worth it just for the extra conversion parts from the two units, as well as the fact that the Carnosaur box on its own is a Stephan aka "Big-Bam-Boo": Kassel: 32: Stormcast Eternals The second ability, The Trap is Sprung, allows the Starpriest to choose a visible enemy unit, and allows other units in this Battalion to re roll hit and wound rolls of 1 in the following combat phase. The Honest Wargamer Mission We aim to be the best independent source of tSports coverage in the world. First of the Firelance! They only have 1 wound each, so theyre still extremely squishy, but a force to be reckoned with nonetheless. They seize the objective, and slow the enemy down a turn or two while Kroaknado is being set up. []TheBirthing 1 point2 points3 points 1 month ago(2 children). In order to go into further detail, allow me to present my list. List from my last tournament. Mike aka "Retsmah" Amersfoort-Fyreslayers: Fischkrieger Siegen: no: 183. In order to break this list down in a comprehensible way, I need to split it into four quadrants. If you want a complete list of all the major event results and the quantitative analysis of faction performance at events globally check out the Honest Wargamer.You can also check out the UK rankings and the Australian rankings to see which players and factions are doing well. Warhammer Age of Sigmar Seraphon Lizardmen. This Battalion gives three abilities to its units. Incandescent Retrices. Combined, Kroak can have 6 total spell slots and is significantly harder to kill. Slann Starmaster - 260. We want to give you an early edge, and so, we asked Warhammer Age of Sigmar expert and playtester Domus to share his 6 favourite combos for Warhammer Age of Sigmars newest army. Skinks NIB. Salamander Hunting Pack NIB. Theyre going to hang out and provide the best moral support youve ever seen. Skink starpriest . Behold my glorious microsoft paint setup. If nothing in particular calls, they head towards the center of the field. 30. Using Strike from the Skies in conjunction with The Trap is Sprung makes the Ripperdactyls capable of taking down almost anything, and will be our best option for taking out enemy wizards in the early game. Not to mention Kroak will be sitting 7 above the table, making him immune to any melee attacks unless the units fly or are behemoths. This strategy requires ditching the. A different kind of video this time: an army list review! The real MVPs, the OG backup mage. One spell in particular of his can be cast up to three times in a hero phase, here is what it read: The caster can attempt to cast this spell up to three times in the same hero phase. They will either never die and eat the opponents alive simply through survivability, or they will eat mortal wounds and get wiped out almost instantly. Kroaks task is to cover as much of the battlefield as possible with the range of Celestial Deliverance. Skink Starpriest: 8 Move, 5+ Save, 10 Bravery, 4 Wounds. Posted by 9 hours ago. Alternatively, if you really want to up the cheese, we can use Lords of Space and Time twice, meaning we can teleport Kroaknado to the front line, expend all of his spells, then teleport back to safety. Can you post the list? Per guides me through his podium-winning Seraphon list and we talk about the various advantages of Terradons, Salamanders and other options in the Seraphon Battletome. Mitchell D. Zaandam-Cities of Sigmar: no: 182. The goal is to abuse Kroaks spell casting abilities to create a circle of death in which no one is safe from Kroaknado. Hope you like it guys, []Mahtandir 2 points3 points4 points 1 month ago(0 children). First, the two Battalions effects and the Endless Spells, second and third will be the units divided based on which Battalion they are in respectively, and fourth will be the eye of Kroaknado. Compare Compare Items. If that unit is a Chaos Daemon unit, on a 2+ it suffers 3 mortal wounds instead of D3 mortal wounds. This formation can be attained best through Lords of Space and Time, and can require strict measuring and maneuvering in order to ensure you can fall into this position at almost any time. Additionally, friendly units can re-roll hit rolls while within 12of him. The Starpriests job is to keep moving the Chronomantic Cogs up as Kroaknado moves, and make it harder for the enemy to land hits on the Saurus Guard and Lord Kroak with Summon Starlight, which gives -1 to hit attacks that are made against a chosen friendly unit. Where Warhammer traced some pretty familiar tropes, Lizardmen were not Get an ad-free experience with special benefits, and directly support Reddit. These guys are certified assassins and will be used primarily for taking out enemy wizards. hide. Kroaks range is over half of the entire battlefield, not including his Comets Call spell which has no range limit. , which allows each unit in this Battalion to move up to 2D6 each after setup is complete. This is a Seraphon list I use and have decent luck with. In the first hero phase, Skinks are going to be bolting into the action, Guards are going to be teleporting into the action, Ripperdactyl Riders are going to be swooping in to assassinate any Wizards, and Kroak is going to teleport in and get on his tornado to begin storing up conjuration points while striking the opponent with Comets Call. This will primarily be used to seize objectives, as the Skinks get a lot of movement. Im thinking Rath Scar Vet as the rider. This strategy requires ditching the Astrolith Bearer however and is definitely less consistent. 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